This show was and has been the greatest project I have ever worked on and will most likely stay that way. I was sad when it ended. I had many rolls on this show, from environment, hardsurface, and character modeling. Ultimately I was the Character and Facial lead on the show. The graphic style made the job fun but challenging to really understand the shape language and capture it in a 3d model. I was on this project for almost 7 years, below is just a small percentage of the work I did on the show. I found some old renders on a old harddrive. I am extremely proud of the work everyone put into this show.