The Ningyo

I was lucky enough to help out Miguel Ortega and Tran Ma on there short film, The Ningyo. I had many rolls on this project mostly creature centric. I was a creature modeler, hardsurface modeler and facial lead for all the creatures on the show. I modeled the insect creatures which were designed by Bryan Wynia and modeled the sub. As for the rest of the creatures I built their facial libraries. This was an amazing project to be apart of. One small Amazing team! I could work on this forever.

Gungle: model, displacement, facial and body shapes.

Texture, groom,and look dev Tran Ma

Gungle: model, displacement, facial and body shapes.

Texture, groom,and look dev Tran Ma

Gungle: model, displacement, facial and body shapes.

Texture, groom,and look dev Tran Ma

Gungle: model, displacement, facial and body shapes.

Texture, groom,and look dev Tran Ma

Centipede: model, displacement, facial  shapes.

Texture, groom,and look dev Tran Ma

Centipede: model, displacement, facial shapes.

Texture, groom,and look dev Tran Ma

Centipede: model, displacement, facial  shapes.

Texture, groom,and look dev Tran Ma

Centipede: model, displacement, facial shapes.

Texture, groom,and look dev Tran Ma

Monkey Cat: facial rig and topology.
model by the great Tran Ma

Texture, groom,and look dev Tran Ma

Monkey Cat: facial rig and topology.
model by the great Tran Ma

Texture, groom,and look dev Tran Ma

Monkey Cat: facial rig and topology.
model by the great Tran Ma

Texture, groom,and look dev Tran Ma

Monkey Cat: facial rig and topology.
model by the great Tran Ma

Texture, groom,and look dev Tran Ma

Monkey Cat: facial rig and topology.
model by the great Tran Ma

Texture, groom,and look dev Tran Ma

Monkey Cat: facial rig and topology.
model by the great Tran Ma

Texture, groom,and look dev Tran Ma

Melusine: facial rig. 
model by the great Clay Osmus

Texture, groom,and look dev Tran Ma

Melusine: facial rig.
model by the great Clay Osmus

Texture, groom,and look dev Tran Ma

Lemur: facial rig and body shapes
model by the great Miguel Ortega

Lemur: facial rig and body shapes
model by the great Miguel Ortega

Squid: facial rig
model by the great Miguel Ortega

Squid: facial rig
model by the great Miguel Ortega

Sub model: model

Texture and look dev Tran Ma

Sub model: model

Texture and look dev Tran Ma

Sub model dive tube: model 

Texture and look dev Tran Ma

Sub model dive tube: model

Texture and look dev Tran Ma

MonkeyCat: early facial test

Gungle Gills

Gungle wings

Lemur nose shapes

Monkey cat early eye test

Gungle displacement renders

Gungle displacement renders

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

zbrush screens of my Gungle sculpt

Gungle Topology

Gungle Topology

centipede mouth displacement renders

centipede mouth displacement renders

centipede displacement renders

centipede displacement renders

centipede topology

centipede topology

centipede topology

centipede topology

centipede topology

centipede topology

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.

maya screen grab of the Sub I modeled. It was modeled old school all in maya no displacements. resolution was needed to sculpt the panels. There are 60000+ rivets. Model is also water tight for water sims.